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advanced radiative transfer for astrophysics
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AnchoredMesh Class Reference

#include <AnchoredMesh.hpp>

Inheritance diagram for AnchoredMesh:
Inheritance graph
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Protected Member Functions

 AnchoredMesh ()
 
- Protected Member Functions inherited from Mesh
 Mesh ()
 
void setNumBins (int value)
 
- Protected Member Functions inherited from SimulationItem
 SimulationItem ()
 
virtual bool offersInterface (const std::type_info &interfaceTypeInfo) const
 
virtual void setupSelfAfter ()
 
virtual void setupSelfBefore ()
 
- Protected Member Functions inherited from Item
 Item ()
 

Private Types

using BaseType = Mesh
 
using ItemType = AnchoredMesh
 

Friends

class ItemRegistry
 

Additional Inherited Members

- Public Member Functions inherited from Mesh
virtual Array mesh () const =0
 
int numBins () const
 
- Public Member Functions inherited from SimulationItem
template<class T >
T * find (bool setup=true) const
 
template<class T >
T * interface (int levels=-999999, bool setup=true) const
 
virtual string itemName () const
 
void setup ()
 
string typeAndName () const
 
- Public Member Functions inherited from Item
 Item (const Item &)=delete
 
virtual ~Item ()
 
void addChild (Item *child)
 
const vector< Item * > & children () const
 
virtual void clearItemListProperty (const PropertyDef *property)
 
void destroyChild (Item *child)
 
virtual bool getBoolProperty (const PropertyDef *property) const
 
virtual vector< double > getDoubleListProperty (const PropertyDef *property) const
 
virtual double getDoubleProperty (const PropertyDef *property) const
 
virtual string getEnumProperty (const PropertyDef *property) const
 
virtual int getIntProperty (const PropertyDef *property) const
 
virtual vector< Item * > getItemListProperty (const PropertyDef *property) const
 
virtual ItemgetItemProperty (const PropertyDef *property) const
 
virtual string getStringProperty (const PropertyDef *property) const
 
int getUtilityProperty (string name) const
 
virtual void insertIntoItemListProperty (const PropertyDef *property, int index, Item *item)
 
Itemoperator= (const Item &)=delete
 
Itemparent () const
 
virtual void removeFromItemListProperty (const PropertyDef *property, int index)
 
virtual void setBoolProperty (const PropertyDef *property, bool value)
 
virtual void setDoubleListProperty (const PropertyDef *property, vector< double > value)
 
virtual void setDoubleProperty (const PropertyDef *property, double value)
 
virtual void setEnumProperty (const PropertyDef *property, string value)
 
virtual void setIntProperty (const PropertyDef *property, int value)
 
virtual void setItemProperty (const PropertyDef *property, Item *item)
 
virtual void setStringProperty (const PropertyDef *property, string value)
 
void setUtilityProperty (string name, int value)
 
virtual string type () const
 

Detailed Description

The AnchoredMesh class represents meshes that are anchored to the origin; i.e. they can be scaled but not moved. This class does not add any functionality, it just serves to differentiate anchored meshes (which can be meaningfully employed only in the radial direction) and moveable meshes (which can be employed anywhere).

Constructor & Destructor Documentation

◆ AnchoredMesh()

AnchoredMesh::AnchoredMesh ( )
inlineprotected

Default constructor for abstract Item subclass AnchoredMesh : "an anchored mesh" .


The documentation for this class was generated from the following file: