#include <DynamicStateOptions.hpp>
Public Member Functions | |
const vector< DynamicStateRecipe * > & | recipes () const |
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template<class T > | |
T * | find (bool setup=true) const |
template<class T > | |
T * | interface (int levels=-999999, bool setup=true) const |
virtual string | itemName () const |
void | setup () |
string | typeAndName () const |
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Item (const Item &)=delete | |
virtual | ~Item () |
void | addChild (Item *child) |
const vector< Item * > & | children () const |
virtual void | clearItemListProperty (const PropertyDef *property) |
void | destroyChild (Item *child) |
virtual bool | getBoolProperty (const PropertyDef *property) const |
virtual vector< double > | getDoubleListProperty (const PropertyDef *property) const |
virtual double | getDoubleProperty (const PropertyDef *property) const |
virtual string | getEnumProperty (const PropertyDef *property) const |
virtual int | getIntProperty (const PropertyDef *property) const |
virtual vector< Item * > | getItemListProperty (const PropertyDef *property) const |
virtual Item * | getItemProperty (const PropertyDef *property) const |
virtual string | getStringProperty (const PropertyDef *property) const |
int | getUtilityProperty (string name) const |
virtual void | insertIntoItemListProperty (const PropertyDef *property, int index, Item *item) |
Item & | operator= (const Item &)=delete |
Item * | parent () const |
virtual void | removeFromItemListProperty (const PropertyDef *property, int index) |
virtual void | setBoolProperty (const PropertyDef *property, bool value) |
virtual void | setDoubleListProperty (const PropertyDef *property, vector< double > value) |
virtual void | setDoubleProperty (const PropertyDef *property, double value) |
virtual void | setEnumProperty (const PropertyDef *property, string value) |
virtual void | setIntProperty (const PropertyDef *property, int value) |
virtual void | setItemProperty (const PropertyDef *property, Item *item) |
virtual void | setStringProperty (const PropertyDef *property, string value) |
void | setUtilityProperty (string name, int value) |
virtual string | type () const |
Protected Member Functions | |
DynamicStateOptions () | |
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SimulationItem () | |
virtual bool | offersInterface (const std::type_info &interfaceTypeInfo) const |
virtual void | setupSelfAfter () |
virtual void | setupSelfBefore () |
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Item () | |
Private Types | |
using | BaseType = SimulationItem |
using | ItemType = DynamicStateOptions |
Private Attributes | |
vector< DynamicStateRecipe * > | _recipes |
Friends | |
class | ItemRegistry |
The DynamicStateOptions class simply offers a number of configuration options related to the capability of dynamically adjusting the medium state while iterating over primary emission.
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inlineprotected |
Default constructor for concrete Item subclass DynamicStateOptions : "a set of options for dynamically adjusting the medium state" .
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inline |
This function returns the value of the discoverable item list property recipes : "the dynamic medium state recipes" .
This property is relevant only if the Boolean expression "IteratePrimary|IterateSecondary" evaluates to true after replacing the names by true or false depending on their presence.
This property is required only if the Boolean expression "false" evaluates to true after replacing the names by true or false depending on their presence.
When a value is entered for this property, the names provided by the conditional value expression "DynamicState" are inserted into the name sets used for evaluating Boolean expressions.