The SKIRT project
advanced radiative transfer for astrophysics
LaserAngularDistribution Class Reference

#include <LaserAngularDistribution.hpp>

Inheritance diagram for LaserAngularDistribution:

Public Member Functions

double generateInclinationCosine () const override
double probabilityForInclinationCosine (double costheta) const override
Public Member Functions inherited from AxAngularDistribution
int dimension () const override
Direction generateDirection () const override
double probabilityForDirection (Direction bfk) const override
double symmetryX () const
double symmetryY () const
double symmetryZ () const
Public Member Functions inherited from SimulationItem
template<class T>
T * find (bool setup=true) const
template<class T>
T * interface (int levels=-999999, bool setup=true) const
virtual string itemName () const
void setup ()
string typeAndName () const
Public Member Functions inherited from Item
 Item (const Item &)=delete
virtual ~Item ()
void addChild (Item *child)
const vector< Item * > & children () const
virtual void clearItemListProperty (const PropertyDef *property)
void destroyChild (Item *child)
virtual bool getBoolProperty (const PropertyDef *property) const
virtual vector< double > getDoubleListProperty (const PropertyDef *property) const
virtual double getDoubleProperty (const PropertyDef *property) const
virtual string getEnumProperty (const PropertyDef *property) const
virtual int getIntProperty (const PropertyDef *property) const
virtual vector< Item * > getItemListProperty (const PropertyDef *property) const
virtual ItemgetItemProperty (const PropertyDef *property) const
virtual string getStringProperty (const PropertyDef *property) const
int getUtilityProperty (string name) const
virtual void insertIntoItemListProperty (const PropertyDef *property, int index, Item *item)
Itemoperator= (const Item &)=delete
Itemparent () const
virtual void removeFromItemListProperty (const PropertyDef *property, int index)
virtual void setBoolProperty (const PropertyDef *property, bool value)
virtual void setDoubleListProperty (const PropertyDef *property, vector< double > value)
virtual void setDoubleProperty (const PropertyDef *property, double value)
virtual void setEnumProperty (const PropertyDef *property, string value)
virtual void setIntProperty (const PropertyDef *property, int value)
virtual void setItemProperty (const PropertyDef *property, Item *item)
virtual void setStringProperty (const PropertyDef *property, string value)
void setUtilityProperty (string name, int value)
virtual string type () const
Public Member Functions inherited from AngularDistributionInterface
virtual ~AngularDistributionInterface ()

Protected Member Functions

 LaserAngularDistribution ()
Protected Member Functions inherited from AxAngularDistribution
 AxAngularDistribution ()
void setupSelfBefore () override
Protected Member Functions inherited from AngularDistribution
 AngularDistribution ()
Randomrandom () const
Protected Member Functions inherited from SimulationItem
 SimulationItem ()
virtual bool offersInterface (const std::type_info &interfaceTypeInfo) const
virtual void setupSelfAfter ()
Protected Member Functions inherited from Item
 Item ()
Protected Member Functions inherited from AngularDistributionInterface
 AngularDistributionInterface ()

Private Types

using BaseType
using ItemType

Friends

class ItemRegistry

Detailed Description

The LaserAngularDistribution class describes the axisymmetric angular emission distribution for a point source that emits all its radiation in a single direction, namely towards the positive symmetry axis configured in the base class. In other words, the probability distribution is a Dirac delta function, \(4\pi\delta({\bf{k}}-{\bf{e}}_\mathrm{sym})\).

Constructor & Destructor Documentation

◆ LaserAngularDistribution()

LaserAngularDistribution::LaserAngularDistribution ( )
inlineprotected

Default constructor for concrete Item subclass LaserAngularDistribution: "a laser emission profile".

Member Function Documentation

◆ generateInclinationCosine()

double LaserAngularDistribution::generateInclinationCosine ( ) const
overridevirtual

This function generates a random inclination cosine relative to the symmetry axis, drawn from the angular probability distribution. In this case, the function returns \(\cos\theta=1\), which is equivalent to \(\theta=0\).

Implements AxAngularDistribution.

◆ probabilityForInclinationCosine()

double LaserAngularDistribution::probabilityForInclinationCosine ( double costheta) const
overridevirtual

This function returns the normalized probability for a given inclination cosine \(\cos\theta\) relative to the symmetry axis. In this case, the function returns infinity if \(\theta=0\), or equivalently \(\cos\theta=1\), and zero in all other cases.

Implements AxAngularDistribution.


The documentation for this class was generated from the following file: