The SKIRT project
advanced radiative transfer for astrophysics
NumberMaterialNormalization Class Reference

#include <NumberMaterialNormalization.hpp>

Inheritance diagram for NumberMaterialNormalization:

Public Member Functions

double number () const
std::pair< double, double > numberAndMass (const Geometry *geom, const MaterialMix *mix) const override
Public Member Functions inherited from SimulationItem
template<class T>
T * find (bool setup=true) const
template<class T>
T * interface (int levels=-999999, bool setup=true) const
virtual string itemName () const
void setup ()
string typeAndName () const
Public Member Functions inherited from Item
 Item (const Item &)=delete
virtual ~Item ()
void addChild (Item *child)
const vector< Item * > & children () const
virtual void clearItemListProperty (const PropertyDef *property)
void destroyChild (Item *child)
virtual bool getBoolProperty (const PropertyDef *property) const
virtual vector< double > getDoubleListProperty (const PropertyDef *property) const
virtual double getDoubleProperty (const PropertyDef *property) const
virtual string getEnumProperty (const PropertyDef *property) const
virtual int getIntProperty (const PropertyDef *property) const
virtual vector< Item * > getItemListProperty (const PropertyDef *property) const
virtual ItemgetItemProperty (const PropertyDef *property) const
virtual string getStringProperty (const PropertyDef *property) const
int getUtilityProperty (string name) const
virtual void insertIntoItemListProperty (const PropertyDef *property, int index, Item *item)
Itemoperator= (const Item &)=delete
Itemparent () const
virtual void removeFromItemListProperty (const PropertyDef *property, int index)
virtual void setBoolProperty (const PropertyDef *property, bool value)
virtual void setDoubleListProperty (const PropertyDef *property, vector< double > value)
virtual void setDoubleProperty (const PropertyDef *property, double value)
virtual void setEnumProperty (const PropertyDef *property, string value)
virtual void setIntProperty (const PropertyDef *property, int value)
virtual void setItemProperty (const PropertyDef *property, Item *item)
virtual void setStringProperty (const PropertyDef *property, string value)
void setUtilityProperty (string name, int value)
virtual string type () const

Protected Member Functions

 NumberMaterialNormalization ()
Protected Member Functions inherited from MaterialNormalization
 MaterialNormalization ()
Protected Member Functions inherited from SimulationItem
 SimulationItem ()
virtual bool offersInterface (const std::type_info &interfaceTypeInfo) const
virtual void setupSelfAfter ()
virtual void setupSelfBefore ()
Protected Member Functions inherited from Item
 Item ()

Private Types

using BaseType
using ItemType

Private Attributes

double _number

Friends

class ItemRegistry

Detailed Description

A NumberMaterialNormalization object normalizes the amount of material in a geometric medium by specifying the total number of entities.

Constructor & Destructor Documentation

◆ NumberMaterialNormalization()

NumberMaterialNormalization::NumberMaterialNormalization ( )
inlineprotected

Default constructor for concrete Item subclass NumberMaterialNormalization: "normalization by defining the total number of entities".

Member Function Documentation

◆ number()

double NumberMaterialNormalization::number ( ) const
inline

This function returns the value of the discoverable double property number: "the total number of entities in the material".

The minimum value for this property is "]0".

◆ numberAndMass()

std::pair< double, double > NumberMaterialNormalization::numberAndMass ( const Geometry * geom,
const MaterialMix * mix ) const
overridevirtual

This function returns the total number of entities and total mass in the medium, in that order, given a geometry and material mix in addition to the user configuration options offered by this class.

Implements MaterialNormalization.


The documentation for this class was generated from the following file: