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| virtual Array | mesh () const =0 |
| int | numBins () const |
| template<class T> |
| T * | find (bool setup=true) const |
| template<class T> |
| T * | interface (int levels=-999999, bool setup=true) const |
| virtual string | itemName () const |
| void | setup () |
| string | typeAndName () const |
| | Item (const Item &)=delete |
| virtual | ~Item () |
| void | addChild (Item *child) |
| const vector< Item * > & | children () const |
| virtual void | clearItemListProperty (const PropertyDef *property) |
| void | destroyChild (Item *child) |
| virtual bool | getBoolProperty (const PropertyDef *property) const |
| virtual vector< double > | getDoubleListProperty (const PropertyDef *property) const |
| virtual double | getDoubleProperty (const PropertyDef *property) const |
| virtual string | getEnumProperty (const PropertyDef *property) const |
| virtual int | getIntProperty (const PropertyDef *property) const |
| virtual vector< Item * > | getItemListProperty (const PropertyDef *property) const |
| virtual Item * | getItemProperty (const PropertyDef *property) const |
| virtual string | getStringProperty (const PropertyDef *property) const |
| int | getUtilityProperty (string name) const |
| virtual void | insertIntoItemListProperty (const PropertyDef *property, int index, Item *item) |
| Item & | operator= (const Item &)=delete |
| Item * | parent () const |
| virtual void | removeFromItemListProperty (const PropertyDef *property, int index) |
| virtual void | setBoolProperty (const PropertyDef *property, bool value) |
| virtual void | setDoubleListProperty (const PropertyDef *property, vector< double > value) |
| virtual void | setDoubleProperty (const PropertyDef *property, double value) |
| virtual void | setEnumProperty (const PropertyDef *property, string value) |
| virtual void | setIntProperty (const PropertyDef *property, int value) |
| virtual void | setItemProperty (const PropertyDef *property, Item *item) |
| virtual void | setStringProperty (const PropertyDef *property, string value) |
| void | setUtilityProperty (string name, int value) |
| virtual string | type () const |
The Mesh class is an abstract base class that characterizes different types of one-dimensional meshes over the unit interval \([0,1]\). A mesh is essentially a partition of this interval into a number of \(N\) finite bins. Internally, a mesh consists of an ordered array of \(N+1\) mesh points \(\{t_i\}\), with \(t_0=0\) and \(t_N=1\). The different subclasses of the Mesh class indicate different mesh point distributions, such as linear distributions, etc.
| int Mesh::numBins |
( |
| ) |
const |
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inline |
This function returns the value of the discoverable integer property numBins: "the number of bins in the mesh".
The minimum value for this property is "1".
The maximum value for this property is "100000".
The default value for this property is given by the conditional value expression "100".