The SKIRT project
advanced radiative transfer for astrophysics
OffsetGeometryDecorator Class Reference

#include <OffsetGeometryDecorator.hpp>

Inheritance diagram for OffsetGeometryDecorator:

Public Member Functions

double density (Position bfr) const override
int dimension () const override
Position generatePosition () const override
Geometrygeometry () const
double offsetX () const
double offsetY () const
double offsetZ () const
double SigmaX () const override
double SigmaY () const override
double SigmaZ () const override
Public Member Functions inherited from SimulationItem
template<class T>
T * find (bool setup=true) const
template<class T>
T * interface (int levels=-999999, bool setup=true) const
virtual string itemName () const
void setup ()
string typeAndName () const
Public Member Functions inherited from Item
 Item (const Item &)=delete
virtual ~Item ()
void addChild (Item *child)
const vector< Item * > & children () const
virtual void clearItemListProperty (const PropertyDef *property)
void destroyChild (Item *child)
virtual bool getBoolProperty (const PropertyDef *property) const
virtual vector< double > getDoubleListProperty (const PropertyDef *property) const
virtual double getDoubleProperty (const PropertyDef *property) const
virtual string getEnumProperty (const PropertyDef *property) const
virtual int getIntProperty (const PropertyDef *property) const
virtual vector< Item * > getItemListProperty (const PropertyDef *property) const
virtual ItemgetItemProperty (const PropertyDef *property) const
virtual string getStringProperty (const PropertyDef *property) const
int getUtilityProperty (string name) const
virtual void insertIntoItemListProperty (const PropertyDef *property, int index, Item *item)
Itemoperator= (const Item &)=delete
Itemparent () const
virtual void removeFromItemListProperty (const PropertyDef *property, int index)
virtual void setBoolProperty (const PropertyDef *property, bool value)
virtual void setDoubleListProperty (const PropertyDef *property, vector< double > value)
virtual void setDoubleProperty (const PropertyDef *property, double value)
virtual void setEnumProperty (const PropertyDef *property, string value)
virtual void setIntProperty (const PropertyDef *property, int value)
virtual void setItemProperty (const PropertyDef *property, Item *item)
virtual void setStringProperty (const PropertyDef *property, string value)
void setUtilityProperty (string name, int value)
virtual string type () const

Protected Member Functions

 OffsetGeometryDecorator ()
Protected Member Functions inherited from Geometry
 Geometry ()
Randomrandom () const
void setupSelfBefore () override
Protected Member Functions inherited from SimulationItem
 SimulationItem ()
virtual bool offersInterface (const std::type_info &interfaceTypeInfo) const
virtual void setupSelfAfter ()
Protected Member Functions inherited from Item
 Item ()

Private Types

using BaseType
using ItemType

Private Attributes

Geometry_geometry
double _offsetX
double _offsetY
double _offsetZ

Friends

class ItemRegistry

Detailed Description

The OffsetGeometryDecorator class is a decorator that adds an arbitrary offset to any geometry. The properties of an OffsetGeometryDecorator object include (1) a reference to the Geometry object being decorated and (2) three offsets in the x, y, and z directions. The resulting geometry is identical to the geometry being decorated, except that the density distribution is shifted over the specified offset. The geometry implemented by an OffsetGeometryDecorator object is 2D (axial symmetry) or 3D (no symmetries) depending on the symmetries of the geometry being decorated and on the specified offset. Specifically, it is 2D if the geometry being decorated is 1D or 2D and the offsets in the x and y directions are both zero. It is 3D if the geometry being decorated is 3D, or if at least one of the offsets in the x and y directions is nonzero.

Constructor & Destructor Documentation

◆ OffsetGeometryDecorator()

OffsetGeometryDecorator::OffsetGeometryDecorator ( )
inlineprotected

Default constructor for concrete Item subclass OffsetGeometryDecorator: "a decorator that adds an offset to any geometry".

Member Function Documentation

◆ density()

double OffsetGeometryDecorator::density ( Position bfr) const
overridevirtual

This function returns the density \(\rho({\bf{r}})\) at the position \({\bf{r}}\). It calls the density() function for the geometry being decorated with the translated position \({\bf{r}}-{\bf{r}_\text{offset}}\).

Implements Geometry.

◆ dimension()

int OffsetGeometryDecorator::dimension ( ) const
overridevirtual

This function returns the dimension of the geometry. It is 2 if the dimension of the geometry being decorated is 1 or 2 and the offsets in the x and y directions are both zero. It is 3 if the dimension of the geometry being decorated is 3, or if at least one of the offsets in the x and y directions is nonzero.

Implements Geometry.

◆ generatePosition()

Position OffsetGeometryDecorator::generatePosition ( ) const
overridevirtual

This function generates a random position from the geometry, by drawing a random point from the three-dimensional probability density \(p({\bf{r}})\, {\text{d}}{\bf{r}} = \rho({\bf{r}})\, {\text{d}}{\bf{r}}\). It calls the density() function for the geometry being decorated and returns the translated position \({\bf{r}}+{\bf{r}_\text{offset}}\).

Implements Geometry.

◆ geometry()

Geometry * OffsetGeometryDecorator::geometry ( ) const
inline

This function returns the value of the discoverable item property geometry: "the geometry to be offset".

◆ offsetX()

double OffsetGeometryDecorator::offsetX ( ) const
inline

This function returns the value of the discoverable double property offsetX: "the offset in the x direction".

This property represents a physical quantity of type "length".

The default value for this property is given by the conditional value expression "0".

When a value is entered for this property, the names provided by the conditional value expression "offsetX:Dimension3" are inserted into the name sets used for evaluating Boolean expressions.

◆ offsetY()

double OffsetGeometryDecorator::offsetY ( ) const
inline

This function returns the value of the discoverable double property offsetY: "the offset in the y direction".

This property represents a physical quantity of type "length".

The default value for this property is given by the conditional value expression "0".

When a value is entered for this property, the names provided by the conditional value expression "offsetY:Dimension3" are inserted into the name sets used for evaluating Boolean expressions.

◆ offsetZ()

double OffsetGeometryDecorator::offsetZ ( ) const
inline

This function returns the value of the discoverable double property offsetZ: "the offset in the z direction".

This property represents a physical quantity of type "length".

The default value for this property is given by the conditional value expression "0".

When a value is entered for this property, the names provided by the conditional value expression "offsetZ:Dimension2" are inserted into the name sets used for evaluating Boolean expressions.

◆ SigmaX()

double OffsetGeometryDecorator::SigmaX ( ) const
overridevirtual

This function returns the X-axis surface density, i.e. the integration of the density along the entire X-axis,

\[ \Sigma_X = \int_{-\infty}^\infty \rho(x,0,0)\,{\text{d}}x. \]

It is impossible to calculate this value for a random value of the offset. The best option we have is to return the X-axis surface density of the original geometry, which is the true value in case there is only an offset in the x direction.

Implements Geometry.

◆ SigmaY()

double OffsetGeometryDecorator::SigmaY ( ) const
overridevirtual

This function returns the Y-axis surface density, i.e. the integration of the density along the entire Y-axis,

\[ \Sigma_Y = \int_{-\infty}^\infty \rho(0,y,0)\,{\text{d}}y. \]

It is impossible to calculate this value for a random value of the offset. The best option we have is to return the Y-axis surface density of the original geometry, which is the true value in case there is only an offset in the y direction.

Implements Geometry.

◆ SigmaZ()

double OffsetGeometryDecorator::SigmaZ ( ) const
overridevirtual

This function returns the Z-axis surface density, i.e. the integration of the density along the entire Z-axis,

\[ \Sigma_Z = \int_{-\infty}^\infty \rho(0,0,z)\,{\text{d}}z. \]

It is impossible to calculate this value for a random value of the offset. The best option we have is to return the Z-axis surface density of the original geometry, which is the true value in case there is only an offset in the z direction.

Implements Geometry.


The documentation for this class was generated from the following file: