#include <UniformBoxGeometry.hpp>
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double | density (Position bfr) const override |
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Position | generatePosition () const override |
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double | maxX () const |
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double | maxY () const |
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double | maxZ () const |
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double | minX () const |
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double | minY () const |
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double | minZ () const |
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double | SigmaX () const override |
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double | SigmaY () const override |
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double | SigmaZ () const override |
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int | dimension () const override |
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virtual double | density (Position bfr) const =0 |
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virtual int | dimension () const =0 |
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virtual Position | generatePosition () const =0 |
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virtual double | SigmaX () const =0 |
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virtual double | SigmaY () const =0 |
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virtual double | SigmaZ () const =0 |
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template<class T > |
T * | find (bool setup=true) const |
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template<class T > |
T * | interface (int levels=-999999, bool setup=true) const |
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virtual string | itemName () const |
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void | setup () |
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string | typeAndName () const |
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| Item (const Item &)=delete |
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virtual | ~Item () |
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void | addChild (Item *child) |
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const vector< Item * > & | children () const |
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virtual void | clearItemListProperty (const PropertyDef *property) |
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void | destroyChild (Item *child) |
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virtual bool | getBoolProperty (const PropertyDef *property) const |
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virtual vector< double > | getDoubleListProperty (const PropertyDef *property) const |
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virtual double | getDoubleProperty (const PropertyDef *property) const |
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virtual string | getEnumProperty (const PropertyDef *property) const |
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virtual int | getIntProperty (const PropertyDef *property) const |
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virtual vector< Item * > | getItemListProperty (const PropertyDef *property) const |
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virtual Item * | getItemProperty (const PropertyDef *property) const |
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virtual string | getStringProperty (const PropertyDef *property) const |
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int | getUtilityProperty (string name) const |
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virtual void | insertIntoItemListProperty (const PropertyDef *property, int index, Item *item) |
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Item & | operator= (const Item &)=delete |
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Item * | parent () const |
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virtual void | removeFromItemListProperty (const PropertyDef *property, int index) |
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virtual void | setBoolProperty (const PropertyDef *property, bool value) |
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virtual void | setDoubleListProperty (const PropertyDef *property, vector< double > value) |
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virtual void | setDoubleProperty (const PropertyDef *property, double value) |
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virtual void | setEnumProperty (const PropertyDef *property, string value) |
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virtual void | setIntProperty (const PropertyDef *property, int value) |
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virtual void | setItemProperty (const PropertyDef *property, Item *item) |
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virtual void | setStringProperty (const PropertyDef *property, string value) |
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void | setUtilityProperty (string name, int value) |
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virtual string | type () const |
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Box | _box |
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double | _maxX |
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double | _maxY |
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double | _maxZ |
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double | _minX |
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double | _minY |
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double | _minZ |
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double | _rho |
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The UniformBoxGeometry class describes a 3D geometry consisting of a uniform cuboid aligned with the coordinate system.
◆ UniformBoxGeometry()
UniformBoxGeometry::UniformBoxGeometry |
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inlineprotected |
Default constructor for concrete Item subclass UniformBoxGeometry : "a geometry with uniform density inside a box" .
◆ density()
double UniformBoxGeometry::density |
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Position |
bfr | ) |
const |
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overridevirtual |
This function returns the density for this geometry at the position . It returns the constant value for all points inside the box, and zero outside the box.
Implements Geometry.
◆ generatePosition()
Position UniformBoxGeometry::generatePosition |
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const |
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overridevirtual |
This function generates a random position from the geometry, by drawing a uniform random point inside the box.
Implements Geometry.
◆ maxX()
UniformBoxGeometry::maxX |
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const |
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inline |
This function returns the value of the discoverable double property maxX : "the end point of the box in the X direction" .
This property represents a physical quantity of type "length" .
◆ maxY()
UniformBoxGeometry::maxY |
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const |
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inline |
This function returns the value of the discoverable double property maxY : "the end point of the box in the Y direction" .
This property represents a physical quantity of type "length" .
◆ maxZ()
UniformBoxGeometry::maxZ |
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const |
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inline |
This function returns the value of the discoverable double property maxZ : "the end point of the box in the Z direction" .
This property represents a physical quantity of type "length" .
◆ minX()
UniformBoxGeometry::minX |
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const |
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inline |
This function returns the value of the discoverable double property minX : "the start point of the box in the X direction" .
This property represents a physical quantity of type "length" .
◆ minY()
UniformBoxGeometry::minY |
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const |
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inline |
This function returns the value of the discoverable double property minY : "the start point of the box in the Y direction" .
This property represents a physical quantity of type "length" .
◆ minZ()
UniformBoxGeometry::minZ |
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const |
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inline |
This function returns the value of the discoverable double property minZ : "the start point of the box in the Z direction" .
This property represents a physical quantity of type "length" .
◆ setupSelfBefore()
void UniformBoxGeometry::setupSelfBefore |
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overrideprotectedvirtual |
This function verifies that the box has a positive volume, and calculates the (constant) density at each point, assuming a total mass of 1.
Reimplemented from Geometry.
◆ SigmaX()
double UniformBoxGeometry::SigmaX |
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const |
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overridevirtual |
This function returns the X-axis surface density of the geometry, defined as the integration of the density along the entire X-axis.
Implements Geometry.
◆ SigmaY()
double UniformBoxGeometry::SigmaY |
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const |
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overridevirtual |
This function returns the Y-axis surface density of the geometry, defined as the integration of the density along the entire Y-axis.
Implements Geometry.
◆ SigmaZ()
double UniformBoxGeometry::SigmaZ |
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const |
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overridevirtual |
This function returns the Z-axis surface density of the geometry, defined as the integration of the density along the entire Z-axis.
Implements Geometry.
The documentation for this class was generated from the following file: