#include <ScaledGaussianSmoothingKernel.hpp>
Public Member Functions | |
double | columnDensity (double q) const override |
double | density (double u) const override |
double | generateRadius () const override |
virtual double | columnDensity (double q) const =0 |
virtual double | density (double u) const =0 |
virtual double | generateRadius () const =0 |
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template<class T > | |
T * | find (bool setup=true) const |
template<class T > | |
T * | interface (int levels=-999999, bool setup=true) const |
virtual string | itemName () const |
void | setup () |
string | typeAndName () const |
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Item (const Item &)=delete | |
virtual | ~Item () |
void | addChild (Item *child) |
const vector< Item * > & | children () const |
virtual void | clearItemListProperty (const PropertyDef *property) |
void | destroyChild (Item *child) |
virtual bool | getBoolProperty (const PropertyDef *property) const |
virtual vector< double > | getDoubleListProperty (const PropertyDef *property) const |
virtual double | getDoubleProperty (const PropertyDef *property) const |
virtual string | getEnumProperty (const PropertyDef *property) const |
virtual int | getIntProperty (const PropertyDef *property) const |
virtual vector< Item * > | getItemListProperty (const PropertyDef *property) const |
virtual Item * | getItemProperty (const PropertyDef *property) const |
virtual string | getStringProperty (const PropertyDef *property) const |
int | getUtilityProperty (string name) const |
virtual void | insertIntoItemListProperty (const PropertyDef *property, int index, Item *item) |
Item & | operator= (const Item &)=delete |
Item * | parent () const |
virtual void | removeFromItemListProperty (const PropertyDef *property, int index) |
virtual void | setBoolProperty (const PropertyDef *property, bool value) |
virtual void | setDoubleListProperty (const PropertyDef *property, vector< double > value) |
virtual void | setDoubleProperty (const PropertyDef *property, double value) |
virtual void | setEnumProperty (const PropertyDef *property, string value) |
virtual void | setIntProperty (const PropertyDef *property, int value) |
virtual void | setItemProperty (const PropertyDef *property, Item *item) |
virtual void | setStringProperty (const PropertyDef *property, string value) |
void | setUtilityProperty (string name, int value) |
virtual string | type () const |
Protected Member Functions | |
ScaledGaussianSmoothingKernel () | |
void | setupSelfBefore () override |
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SmoothingKernel () | |
Random * | random () const |
void | setupSelfBefore () override |
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SimulationItem () | |
virtual bool | offersInterface (const std::type_info &interfaceTypeInfo) const |
virtual void | setupSelfAfter () |
virtual void | setupSelfBefore () |
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Item () | |
Private Types | |
using | BaseType = SmoothingKernel |
using | ItemType = ScaledGaussianSmoothingKernel |
Private Attributes | |
Array | _Xv |
Friends | |
class | ItemRegistry |
An instance of the ScaledGaussianSmoothingKernel describes a scaled Gaussian smoothing kernel with finite support, as presented by Altay and Theuns 2013 (MNRAS 434,748). For the normalized radius
where
It can be verified that this function satisfies the required normalization
With this scaling and cutoff, the Gaussian profile approximates the standard cubic spline kernel profile to within about three percent for all radii. The reason for using a Gaussion kernel instead of the standard cubic spline kernel in some applications is that a spherical Gaussian profile (assuming infinite support, i.e. not cut off at the smoothing length) can be separated into Gaussian component profiles along each of the coordinate axes, It thus becomes easy to calculate the mass inside a cuboidal box (such as a grid cell) or to determine the surface density for the projection on a rectangle (such as a pixel).
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inlineprotected |
Default constructor for concrete Item subclass ScaledGaussianSmoothingKernel : "a scaled Gaussian smoothing kernel" .
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overridevirtual |
This function returns the column density
Implements SmoothingKernel.
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overridevirtual |
This function returns the density
Implements SmoothingKernel.
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overridevirtual |
This function generates a random normalized radius
for
Implements SmoothingKernel.
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overrideprotectedvirtual |
This function sets up a grid that will be used to sample random radii from the smoothing kernel.
Reimplemented from SimulationItem.