#include <SpheGeometry.hpp>
Public Member Functions | |
virtual double | density (double r) const =0 |
double | density (Position bfr) const override |
int | dimension () const override |
Position | generatePosition () const override |
virtual double | randomRadius () const =0 |
virtual double | Sigmar () const =0 |
double | SigmaX () const override |
double | SigmaY () const override |
double | SigmaZ () const override |
virtual double | density (Position bfr) const =0 |
virtual int | dimension () const =0 |
virtual Position | generatePosition () const =0 |
virtual double | SigmaX () const =0 |
virtual double | SigmaY () const =0 |
virtual double | SigmaZ () const =0 |
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template<class T > | |
T * | find (bool setup=true) const |
template<class T > | |
T * | interface (int levels=-999999, bool setup=true) const |
virtual string | itemName () const |
void | setup () |
string | typeAndName () const |
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Item (const Item &)=delete | |
virtual | ~Item () |
void | addChild (Item *child) |
const vector< Item * > & | children () const |
virtual void | clearItemListProperty (const PropertyDef *property) |
void | destroyChild (Item *child) |
virtual bool | getBoolProperty (const PropertyDef *property) const |
virtual vector< double > | getDoubleListProperty (const PropertyDef *property) const |
virtual double | getDoubleProperty (const PropertyDef *property) const |
virtual string | getEnumProperty (const PropertyDef *property) const |
virtual int | getIntProperty (const PropertyDef *property) const |
virtual vector< Item * > | getItemListProperty (const PropertyDef *property) const |
virtual Item * | getItemProperty (const PropertyDef *property) const |
virtual string | getStringProperty (const PropertyDef *property) const |
int | getUtilityProperty (string name) const |
virtual void | insertIntoItemListProperty (const PropertyDef *property, int index, Item *item) |
Item & | operator= (const Item &)=delete |
Item * | parent () const |
virtual void | removeFromItemListProperty (const PropertyDef *property, int index) |
virtual void | setBoolProperty (const PropertyDef *property, bool value) |
virtual void | setDoubleListProperty (const PropertyDef *property, vector< double > value) |
virtual void | setDoubleProperty (const PropertyDef *property, double value) |
virtual void | setEnumProperty (const PropertyDef *property, string value) |
virtual void | setIntProperty (const PropertyDef *property, int value) |
virtual void | setItemProperty (const PropertyDef *property, Item *item) |
virtual void | setStringProperty (const PropertyDef *property, string value) |
void | setUtilityProperty (string name, int value) |
virtual string | type () const |
Protected Member Functions | |
SpheGeometry () | |
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Geometry () | |
Random * | random () const |
void | setupSelfBefore () override |
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SimulationItem () | |
virtual bool | offersInterface (const std::type_info &interfaceTypeInfo) const |
virtual void | setupSelfAfter () |
virtual void | setupSelfBefore () |
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Item () | |
Private Types | |
using | BaseType = Geometry |
using | ItemType = SpheGeometry |
Friends | |
class | ItemRegistry |
The SpheGeometry class is an abstract subclass of the general Geometry class, and serves as a base class for spherically symmetric geometries, i.e. geometries where the density depends only on the modulus
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inlineprotected |
Default constructor for abstract Item subclass SpheGeometry : "a spherically symmetric geometry" .
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pure virtual |
This pure virtual function returns the density
Implemented in EinastoGeometry, GammaGeometry, GaussianGeometry, PlummerGeometry, PseudoSersicGeometry, SersicGeometry, and ShellGeometry.
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overridevirtual |
This function returns the density
Implements Geometry.
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overridevirtual |
This function returns the dimension of the geometry, which is 1 for all subclasses of this class since it is a base class for spherically symmetric geometries.
Implements Geometry.
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overridevirtual |
This pure virtual function generates a random position from the geometry, by drawing a random point from the three-dimensional probability density
A random position can hence be constructed by combining a random direction on the unit sphere with a radius randomly generated from the one-dimensional probability density
The former is found through the general function randomDirection(), whereas the latter can be found through the member function randomradius(), which has to be provided in each class derived from the SpheGeometry class.
Implements Geometry.
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pure virtual |
This pure virtual function returns a radius randomly generated from the one-dimensional probability distribution
Implemented in EinastoGeometry, GammaGeometry, GaussianGeometry, PlummerGeometry, PseudoSersicGeometry, SersicGeometry, and ShellGeometry.
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pure virtual |
This pure virtual function returns the radial surface density, i.e. the integration of the density along a line starting at the centre of the coordinate system,
Implemented in EinastoGeometry, GammaGeometry, GaussianGeometry, PlummerGeometry, PseudoSersicGeometry, SersicGeometry, and ShellGeometry.
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overridevirtual |
This function returns the X-axis surface density, i.e. the integration of the density along the entire X-axis,
For a spherical geometry, we can write
Implements Geometry.
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overridevirtual |
This function returns the Y-axis surface density, i.e. the integration of the density along the entire Y-axis,
For a spherical geometry, we can write
Implements Geometry.
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overridevirtual |
This function returns the Z-axis surface density, i.e. the integration of the density along the entire Z-axis,
For a spherical geometry, we can write
Implements Geometry.